Monster Nodes
“A snarl left uncut gathers, loop braiding into loop, and the deepest hold shapes the field-records call the Braided.” — The Seamkeeper’s Codex, the Bestiary of Echoes
Monster nodes — the Codex calls them snarls — are attackable Echo clusters, roughly two per territory zone, tiered 1–7 by the zone they tangle in. They respawn after being cleared, so your neighborhood always has work.
Why fight them
Section titled “Why fight them”- Resources — rewards double per tier (see table).
- Guardian XP — scaled to enemy power; snarls are the leveling treadmill.
- Practice — they have fixed, known compositions, making them the perfect place to learn the triangle.
The tier table
Section titled “The tier table”Each tier fields one dominant troop type — which means each tier has a correct elemental answer:
| Tier | Force | Champions | Dominant element | Bring | Reward |
|---|---|---|---|---|---|
| 1 | 80 × T1 Sylvan Stalker | — | Fire | Water | 1,000 |
| 2 | 160 × T1 Ancient Guardian | — | Earth | Fire | 2,000 |
| 3 | 280 × T2 Biolume Sprite | Ember Wisp (Fire) | Water | Earth | 4,000 |
| 4 | 450 × T3 Sylvan Stalker | Stone Revenant (Earth) | Fire | Water | 8,000 |
| 5 | 700 × T4 Ancient Guardian | Tide Warden (Water) | Earth | Fire | 16,000 |
| 6 | 1,100 × T5 Biolume Sprite | 2 × Ashfiend (Fire) | Water | Earth | 32,000 |
| 7 | 1,700 × T6 Sylvan Stalker | 2 × Throne Sentinel (Earth) | Fire | Water | 64,000 |
Champions are the Braided of the Bestiary — single heavyweight Echoes with thousands of HP that fight alongside the stack. From Tier 3 up, every snarl has at least one; Tiers 6–7 field pairs.
Reading the table like a strategist
Section titled “Reading the table like a strategist”- The cycle rotates Fire → Earth → Water, so the counter-element rotates too. If you main one troop type, your comfortable tiers recur every third tier — Ancient Guardian (Earth) armies feast on tiers 1, 4 and 7.
- Champions don’t follow the dominant element. The Tier 3 snarl is Water-dominant but its Ember Wisp is Fire — your Water troops counter the champion while being countered by nothing. Check both columns.
- Force size roughly doubles per tier while troop tier climbs alongside — Tier 5 isn’t “a bit harder” than Tier 4; it’s ~1.5× the bodies at +1 tier each.
Which tier are you ready for?
Section titled “Which tier are you ready for?”The honest answer is always the send-sheet preview — but as a rule of thumb, you want a clear win with wounded you can afford, not a squeaker. If the preview shows the battle going past round 5, you’re at the edge of your tier; if it shows a rout in your favor by round 3, move one deeper next time.
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